AI Insights · Timothy · October 2021
Top Miner Games on Android in Norway Q3 2021
An overview of the performance metrics for the top 5 miner games on the Android platform in Norway during Q3 2021, based on data from Sensor Tower.
The third quarter of 2021 saw interesting trends in the performance of the top 5 miner games on the Android platform in Norway. Here’s a detailed look at their weekly downloads, revenue, and active user metrics.
Stone Miner by ZPLAY Games showcased a significant rise in its weekly downloads, peaking at around 5K in the week of September 6. This was complemented by a notable climb in weekly active users, reaching approximately 8.4K by the week of September 20. Weekly revenue also saw a substantial increase, peaking at around $206 in mid-September.
Coal Mining Inc. from Lion Studios had a strong start with weekly revenue peaking at around $259 in the week of August 30. However, its weekly downloads experienced a decline from approximately 3.3K in late August to about 417 by the end of September. Weekly active users followed a similar downward trend, reducing from around 3.6K in August to approximately 980 by the end of the quarter.
Idle Miner Tycoon: Gold & Cash by Kolibri Games maintained relatively steady metrics throughout the quarter. Weekly revenue showed fluctuations, peaking at about $1.5K in mid-September. Weekly downloads saw a gradual increase, reaching around 602 in the week of September 20. The game’s weekly active users remained stable, peaking at approximately 6.4K by the end of September.
Gold & Goblins: Idle Merger from AppQuantum demonstrated strong revenue performance, with weekly revenue reaching around $2.9K in mid-August. Despite a drop in weekly downloads to about 105 in early September, the game managed to maintain a solid user base with weekly active users peaking at around 3.1K in late July.
Finally, Dig Tycoon - Idle Game 3D by Sablo Studio saw a consistent decline in its metrics. Weekly downloads decreased from approximately 1.6K in late June to about 44 by the end of September. Similarly, weekly active users dropped from around 2.8K in late June to about 147 by the end of the quarter. Revenue remained low throughout, peaking at around $43 in late June.
For more detailed insights and data on app performance, visit Sensor Tower.